You pay this when you first buy the colonist, and it doesn’t cost anything to grow them after that – so if someone dies, you can get them back without spending DNA again. ![]() You can refresh as much as you want for your first 3 colonists, so don’t be afraid to refresh a LOT in search of units you really like.īear in mind that every colonist has a DNA cost. Here’s a quick overview of the UI itself: Now you should see a menu that looks like this (your colonists will be different):īefore you choose a colonist to start out with, there are a few things we should go over. Left click on it, and then in the info panel, you’ll see a button to “Unlock More Colonists.” Click that too. This is where you can generate new colonists. There should be a green arrow pointing to the incubation pod. Our goal is to get a sustainable base running with food production and a water purifier before we run out of this starting supply. Remember to check this storage occasionally and unlock new boxes as you use up your initial supplies. You should leave a couple of them unlocked so that colonists can open them and get the supplies inside. Go ahead and lock most of your boxes now. Just left click on one of the storage crates, and you’ll see a button near the bottom to lock/unlock access:Ī locked box will have a grey lock icon overhead and also show the “Unlock” button instead of the “Lock” button: If we open all the boxes at once it will be a mess, so we should first mark some of them as not being touched. Once a box is opened it will disappear, and the items contained within will take up a lot more storage space than the box itself. These will be opened by colonists automatically and contain much-needed supplies like clean water and food rations. You might have noticed the boxes sitting in the storage zone. As your base gets bigger, you’ll need to make new storage zones to keep things organized and running smoothly. If you have a long walk to the main storage area, it will take colonists that much longer to walk there and then back to work. Managing colonist movement paths is one of the most important parts of this game. (In other words - there’s no ore or metal available in the list of items, because we haven’t done any mining yet.) Just keep in mind for the future, you will be able to create zones and add any combination of items to them as long as you have discovered the item. ![]() That means that if an item doesn’t have a better place, colonists will drop it here.įor now, this is what we want, so you can leave this menu un-touched. The empty boxes near the top represent any items stored on the tile you clicked on (currently, we have no stuff, so the boxes are probably empty):īelow the tile inventory is the Storage Zone information (Items Allowed, Items Not Allowed, and Is Fallback Zone all have to do with the storage zone).Īs long as NO items are allowed, “Is Fallback Zone” will be set to YES. This is what the tile’s inventory tab looks like. To know about the storage zone, we want to go to the “Inventory” tab, which is the 2nd one: You’ll see a box on the left side of the screen pop up with information about the room. ![]() Left click on a tile in the storage zone. To do this, he'll need skill, know-how and a whole lot of luck to ensure that the guilty face justice.Inspect the Storage ZoneFirst, let’s go over how to get information about this zone. The medical facility is destroyed after it is attacked by mercenaries hired by a Strang, and Drom has to travel off world to untangle the treads of the conspiracy.Īrriving back on Tsarina, he has to deal with a failed Starmancer attack, punish the guilty and arrange for Doran Stilan to get what's coming without undermining the position of the Governor. Indeed he begins to suspect that Stilan may even be angling to take Strang's place. A senior member of the Governors family, Doran Stilan is running a personal feud with the major pirate/Starmancer Wayland Strang. He also discovers a deeper plot with far reaching political ramifications. He uncovers a hidden medical facility dedicated to the production of Abate, a drug used for population control, as well as evidence of the implantation of pre-created embryos in women brought to Tsarina for the purpose. When a journalist is shot down in a backward area of Tsarina, Haldar Drom of the Governor's Investigation Office is sent to investigate.
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